Maths Bingo Game

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Game

The caller takes the list of math questions related to whatever math topic the bingo game is covering. The players cover their free space with a marker, then the caller will read off one question at a time to the players. The caller should also record the answers secretly to keep track of which numbers have been called.

This QQI BINGO produces a BINGO activity for a set of questions which you type in. You can choose a bingo game for a 3x3 card (requires 16 questions) or a 4x4 card (requires 25 questions). Practise recall of addition, subtraction and multiplication facts through BINGO! Y1: To represent and use number bonds and related subtraction facts within 20. Y1: Given a number, identify one more and one.

Game

Happy Thursday, readers!

Today I’m excited to bring you a fun math game you can use right away in your classroom. Our Inclusion Lab guest of the week is Nick Jakubowski from Bingomania, who contacted me a while back and offered to share the math bingo cards he created for classroom use. Nick’s going to start us off by introducing the cards and sharing a brief description of math bingo. I’ve also invited Nicole Eredics of The Inclusive Class to add a few ideas on adapting and modifying the game for students with special needs. At the end of the post is a link to the printable cards–print them out on heavy cardstock to start having math bingo fun in your own classroom.

Over to you, Nick!

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Balancing the math needs of an inclusive classroom can be quite challenging. Some children pick up math skills extremely quickly, while others struggle. A child with special needs can have a particularly difficult time seeing their peers rush ahead of them.

The new Common Core standards have presented new challenges, too. The times when certain concepts are introduced have been shuffled around. Some have moved later and others much earlier. Most teachers are required to teach to the Common Core standards–and to overcome the challenges of teaching math the new way, some educators are turning to games that can help teach the concepts.

BingoMaths Bingo Game

Children learn best when they are having fun. Simple observation of children during recess can show that. One great way to teach elementary school math skills to students with and without special needs is through the game of Math Bingo. It’s played very similarly to regular bingo:

  • The caller gives the players a math problem.
  • The players then solve the problem, look for the answer on the bingo card, and cover the appropriate spot with a counter.
  • When someone makes a line of five in a row, they win the game.

It’s a simple game, but it can be tweaked to cover quite a number of math topics. Most teachers have math question banks that they draw on for generating quizzes, and these same questions can be used for math bingo. The tricky part is generating cards that cover answer range. One way to do this is to add more of the same number to the cards. For instance, if you are testing addition problems with answers ranging from 0 to 10, you can sprinkle in multiple numbers. Have the students choose one number to cover the available options. This can also keep students who excel in math entertained by focusing on the strategy of the game after they have mastered the problems.

Bingo also has an added advantage: It is a very fair game. So long as the cards are sufficiently random and all possible cards have an equal chance of winning, all of the players can feel like they have an equal chance of winning the game. By combining play and education in this manner, students will be more engaged to learn math skills so they can beat the game.

Here are some additional variations and tips that you can try in your classroom:

  • Combine your math bingo set with blocks, ten frames, number lines, or other tools that you’re using to teach Common Core math concepts that they’ll see on their tests.
  • Pair up children who have difficulty with math and those who do not so they can teach how to get the correct answer.
  • Instead of making a straight line on the bingo card, ask students to make shapes on the card instead such as crosses or diamonds.

Bingo can be used for several other domains as well, such as letter recognition, short word recognition, or even things like the shapes of states if you can print the cards right! Try it out with your students and they may find that math time is over before they know it and that they’re having fun with numbers.

***

You can download the math bingo cards at the end of this post–but first, here’s inclusion expert Nicole Eredics with some additional ideas on adapting the game for all learners. She’s broken them down into two groups: accommodationsfor learners who understand the grade-level work but need support accessing it, and modificationsfor learners who are working below grade-level.

Accommodations

  • Teacher calls out the number and holds up a card with the number on it
  • For students who need extra time for processing, provide them with counting chips, number line or calculator so they can keep up with the class
  • Help student focus on only a few equations at a time. When the teacher calls out “B, 12”, then the student will cover up all the other columns.

Modifications

  • Create an alternate board with the matching answers, not equations (if the teacher call out the number 3, the student looks for the number 3)
  • Create a board with answers printed in a matching color. Students have to match color of number to color of equations on the board.
  • Teacher prints equation and answer in a box.
  • Create a board with simplified equations (ie. 3+1, 4+1, 5+1)

(Important reminder: any accommodation or modification that is made would be based on the goals specified in the student’s IEP.)

Maths bingo games ks3

Huge thanks to Nick and Nicole for being here today and sharing a great way to help make math learning fun. Here’s a link to the free printable cards Nick developed; feel free to share with other teachers who might like them.

Math Bingo Games Printable Template

This applet produces a BINGO activity for a set of questions which you type in.
You can choose a bingo game for a 2x2 card (requires 9 questions), a 3x3 card (requires 16 questions), a 4x4 card (requires 25 questions) or a 5x5 card (requires 36 questions). In each case a set of boxes will appear in which you can type your questions.
Instruction Text
In this box type any question that you want to appear in standard text. This could be the instructions for a mathematical element (which will be typed in the next box), such as 'Solve', or it could be a purely worded question, with no maths input at all. If you are not a maths teacher, this is where you will type your questions! If you want to include some limited maths text in this area you can, simply enclose the mathsy bit between ( and ) (but without the spaces). For example, (x^3 ) will be properly shown as (x^3) in the final product.
Question
This is the area to type mathematical text that will appear below the instruction text. Select the box you want to add maths text to, and use the toolbar (or type LaTeX functions directly) to input mathematical symbols and expressions. These will preview to the right of the relevant box, so adjust to get want you want. If you want to insert a line break (for example in simultaneous equations) type where you want the new line to begin.
Image
Here you can add an image that will appear below the question text and instruction text. The image will be automatically scaled down. Simply find the image you want to upload, or drag it onto the relevant Browse box.
Answer
Type the answer to the question here. This can be in plain text (like the instruction text) or in math type (like the question box). If you want math type, you can use the toolbar here as well, and make sure you select the box to show the answer in Maths Type (a preview will appear when you do this).
You must have an answer for each question, and at least one of the instruction text the question or an image, otherwise an error will be returned. You can choose which of the three question elements you want to be shown using the checkboxes next to each input area.
Once this is all complete, simply hit Start and the bingo activity will begin.
Saving and Importing Data
It is possible to export the data that you have filled in to the form (with the exception of images). This is a great option if you create a bingo activity at home and want to use it at school.
Once you have filled in the boxes you want, and have selected which things to include, simply press the Copy Data button at the bottom of the activity. This will open a pop-up with brief instructions of what you need to do. In short, the save data will be already selected in the Bingo data box. Simply click Ctrl+C (or CMD+C on a Mac) to copy the data, and paste it into a text document, which you can save.
When you want to use the bingo activity, open up this page and copy the text from your document. Paste it into the box labelled 'Bingo data' and press the button Load Data, located near the top of the activity. The boxes will populate with your previously saved data.